A random source (noise) is sampled by a transducer, converted into numbers, then emitted (or stored) as a data stream for present or later use.
The model has been around for a very, very long time. A Real World™ example is a board game. The noise source (dice) is sampled (are rolled), transduced (seen by eye), counted (computed), and the output number used to move the pieces around the board[1].
This model is basically what the National Institute of Standards and Technologies employs:
| NIST Beacon Architecture, 2013[2] |
Noise generating electronic circuits are a choice. The classic example is a white or pink noise generator.
| Simple White Noise Generator[3] |
These circuits are simple and reference designs only require soldering and Amazon skills. Tuning and using these tools may require a little effort. But ... they're boring black boxes.
What can be built using parts already on hand?
Notes
- Rolling two dice makes a nice, pyramid-shaped "normal" probability curve. 1/36 to roll a 2, 2/36 to roll a 3, 3/36 to roll a four, and so on:

- NIST Randomness Beacon, 2017
- "Simple White Noise Generator", EE Web, 2013
- White Noise Generator, Ali Express
- RF Noise Generator, TechToolSupply, 2018

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